CGI VFX Showreel by the talented artist Brittany Drew!

[postlink]http://where-to-chat.blogspot.com/2013/08/cgi-vfx-showreel-by-talented-artist.html[/postlink]

http://www.youtube.com/watch?v=Z1LLq0pSn2Mendofvid


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Check out this CGI VFX Showreel by the talented artist Brittany Drew! This is her personal Reel from July 2013 with some work from Rhythm & Hues released in the Percy Jackson and the Sea of Monsters Trailers. Kolonie The Forgotten Empire by Christian Shellewald and Patrick Hanenberger and other personal work. For more information about this reel, please visit the links below:


Song: Colony Collapse by Beats Antique


Brittany is a cg generalist who specializes in modeling, texturing and surfacing. She was at Rhythm & Hues for a year as a Texture Painter working on titles such as Percy Jackson: Sea of Monsters and Seventh Son. Prior to that she was an intern at the Foundry in Venice, CA.


Website - www.brittanydrew.com


CA. On the side she works on my personal comic Keepers of Time which can be followed at


Facebook - https://www.facebook.com/keepersoftim...


Twitter - brittanyRdrew


Blog - http://brittanydrewapicture.blogspot....


IMDB - http://www.imdb.com/name/nm5493268/


Brittany is a cg generalist who specializes in modeling, texturing and surfacing. She was at Rhythm & Hues for a year as a Texture Painter working on titles such as Percy Jackson: Sea of Monsters and Seventh Son. Prior to that she was an intern at the Foundry in Venice, CA. On the side she works on my personal comic Keepers of Time which can be followed at


Breakdown:


Percy Jackson: Sea of Monsters (shots from Trailers - movie releases Aug 07 2013)


Bull Interior Shot - Textured the interior gears


Garburator Crushing the Boat - Full hero creature textures


Charybdis Interior Shot -- textures on the central creature at far end behind cast


Garburator Crush -- Full hero creature textures (diffuse, spec, bump, subsurface, biolumination, Mattes and sculpt adjustments)


Cannon Fire shots -- Full hero creature textures of garburator (creature in background) as well as the gun turret's textures


Barista Shot - Initial Textures of the Barista's many arms and Shirt


Chariot of Damnation Taxi - Tire Textures to allow comp to make the tires spin faster


Kolonie Assets: Game Engine Ready Assets


(created in Autodesk Maya and the Foundry's Mari)


Walker: model, texture, surfacing and lighting and render - concept by Patrick and Christian


Oil Tank: model, texture and surfacing, lighting and rendering


Telescope Case: model, texture, surfacing, lighting, render and composite, based on a real prop -- Maya, and Mari --


Ted: model, texture, surfacing, lighting, and rendering -- Maya, Zbrush and Mari -- original character illustrations by Tony DiTerlizzi


Magical Table: concept, model, textures, surfacing, and render -- photoshop and 3Ds Max --


Spellfall Dragon: model -- Zbrush -- original dragon concept by Todd Lockwood


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